Shoot your way through one platform to open access to the next platform. #DESTINY OSIRIS SERIES#Despite all the possibilities a massive reality simulator suggests and the solar system of ideas from which Bungie could pull, the Forest is just a series of concrete and gold platforms with bad guys dumped on top of them. It sounds fascinating, but, as the centerpiece of Curse of Osiris, the Infinite Forest fails to live up to the promise of the idea. Players spend much of the expansion in the “Infinite Forest,” a new Destiny 2 locale that, as the characters in the game describe it, is “a planet-sized probability engine.” It’s a giant Matrix-like supercomputer where the Vex can simulate multiple realities. Most of the expansion’s story and content take place on Mercury, a planet the Vex completely overhauled, and a place in the solar system Destiny has only lightly tread so far.Ĭurse of Osiris is a blast from Destiny‘s past. They assimilate entire worlds (and peoples) to turn them into additional robots, they’re inscrutable and unknowable, and they’ve mastered time travel.įighting these time-traveling robots is Osiris, a legendary Guardian hero, who was exiled in disgrace, partially for being too much of a doomsayer about time-traveling robots. As Destiny 2‘s enemies and characters go, the Vex, a hivemind race of robots, are some probably the most interesting. The world’s most boring time travelĬurse of Osiris concerns the Vex, one of Destiny‘s groups of alien enemies. Despite Bungie’s use of epic musical hooks, celebrity voice actors, and well-produced cutscenes, the actual experience of playing the latest addition to Destiny 2 is ho-hum at best.įor players who might have fallen out of Destiny 2 in the three months since it was released, Curse of Osiris offers little reason jump back in. It’s short, small, and repetitive - the kind of content that would feel right at home in the first year of the original Destiny. By contrast, Curse of Osiris, the first expansion for Destiny 2, feels a big step back.Ĭurse of Osiris is a blast from Destiny‘s past, dredging up some of the worst problems from the game’s early days. It wasn’t perfect, but it was a step forward. As we said in our review, Destiny 2 was Destiny as it should have been, made with the benefit of the lessons Bungie had learned from three years of expansions, community interactions, and updates. #DESTINY OSIRIS HOW TO#When Destiny 2 came out in September, it felt like an extension of the original Destiny one that showed developer Bungie figured out how to bring its original concept to life.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |